Global Entertainment & Media Market Research Report – Forecast till 2030

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The global entertainment & media market is anticipated to register a notable market growth of 8.90% CAGR, during the review period.

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Global Entertainment & Media Market Research Report – Forecast till 2030

Market Overview

The global entertainment & media market is anticipated to register a notable market growth of 8.90% CAGR, during the review period. The industry has recently changed in terms of innovation and applications and has undergone broad expansion. This shift has compelled international entertainment and media projects to provide creative content and effective dissemination techniques to stay ahead in the extremely competitive industry. Only a few of the industries that make up the M&E sector include movies/film, TV, music, distribution, radio, web, promotion, and gaming.
For each of the divisions, the developing trends and drivers differ between sub-classes, countries, and buyer industries. This identifies the media and entertainment vertical because several sub-verticals compete, support, and collaborate to meet the general demand for entertainment and information. The global market is anticipated to be driven by the increasing penetration of cell phones, the growing e-sports industry, the increasing interest in on-demand and live web-based music and records, and the emerging efforts by key players to nurture increased reality and augmented reality stages. The market is being impacted by a variety of factors, including an increase in the number of TV subscribers, radio listeners, computer game players, outdoor advertising, and consumers’ use of internet entertainment.

Market Segmentation

The global entertainment and media market is divided into applications and types. Based on type the market includes Music & Theatres, Gaming & Gambling, Radio Broadcasting, books & magazines, and outdoor advertising. Based on Type the market is classified into Amusement Parks/Facilities, social media, Films, Toys, Animation, Sports, and Art. The Application segment includes Wired and Wireless.

Regional Analysis

During the time under review, North America is anticipated to dominate the international entertainment and media market. With new initiatives from major market players including Google LLC, The Walt Disney Organization, Comcast Organization, Facebook Inc., Warner Media LLC, Viacom Inc., and Time Inc., the entertainment and media market in North America is expanding. The area serves as a hub for media and entertainment contributions from across the world, including virtual entertainment, sports, artistic expression, theatre, computer games, film and television, music, and distribution. Additionally, Hollywood, the American entertainment industry, continually generates billions of dollars in revenue, contributing to the expansion of the local market.
In the market for entertainment and media, Europe is expected to maintain its stable position on the second footing. In any case, one of the key factors contributing to the growth of the industry in this area is the increasing penetration of the web across European nations. The market for radio telecasters in Western Europe, which includes countries like the UK, Germany, Spain, France, and others, is sizable. The Asia-Pacific region is predicted to be the third-largest market for global media and entertainment.

Major Players

The key players of the global Entertainment & media market are News Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery, Inc. (US), and Warner Media, LLC. (US), Verizon Communications Inc. (US), Alphabet Inc. (US), The Walt Disney Company (US), Baidu, Inc. (China), Grupo Globo (Brazil), Comcast Corporation (US), Facebook Inc. (US), Bertelsmann SE & Co. KGaA (Germany), Viacom, Inc. (US), and Hasbro Inc. (US).
COVID 19 Impacts
We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

Additional information

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Table of Contents

TABLE OF CONTENTS
1. EXECUTIVE SUMMARY
1.1. MARKET ATTRACTIVENESS ANALYSIS
1.1.1. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE
1.1.2. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION
1.1.3. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION
2. MARKET INTRODUCTION
2.1. DEFINITION
2.2. SCOPE OF THE STUDY
2.3. MARKET STRUCTURE
3. RESEARCH METHODOLOGY
3.1. RESEARCH PROCESS
3.2. PRIMARY RESEARCH
3.3. SECONDARY RESEARCH
3.4. MARKET SIZE ESTIMATION
3.5. LIST OF ASSUMPTIONS
4. MARKET DYNAMICS
4.1. INTRODUCTION
4.2. DRIVERS
4.2.1. INCREASING POPULARITY OF VIDEO GAMES AND E-SPORTS
4.2.2. INCREASING ADOPTION OF SMARTPHONES
4.3. RESTRAINT
4.3.1. INCREASING PIRACY IN DIGITAL MEDIA
4.4. OPPORTUNITY
4.4.1. EMERGING OPPORTUNITIES WITH 5G DEPLOYMENT
4.5. CHALLENGE
4.5.1. CYBERSECURITY THREATS TO ONLINE PLATFORMS
4.6. IMPACT OF COVID-19
4.6.1. IMPACT ON CONTENT CREATION
4.6.2. SHIFT IN MEDIA CONSUMPTION
4.6.3. IMPACT ON RADIO & BROADCASTING CHANNELS
4.6.4. OVERALL IMPACT ON M&E INDUSTRY
5. MARKET FACTOR ANALYSIS
5.1. VALUE CHAIN ANALYSIS/SUPPLY CHAIN ANALYSIS
5.2. PORTER’S FIVE FORCES MODEL
5.2.1. BARGAINING POWER OF SUPPLIERS
5.2.2. BARGAINING POWER OF BUYERS
5.2.3. THREAT OF NEW ENTRANTS
5.2.4. THREAT OF SUBSTITUTES
5.2.5. INTENSITY OF RIVALRY
6. GLOBALENTERTAINMENT & MEDIA MARKET, BY TYPE
6.1. INTRODUCTION
6.2. BOOK & MAGAZINE
6.3. FILMS
6.4. SOCIAL MEDIA
6.5. MUSIC & THEATERS
6.6. ANIMATION
6.7. GAMING & GAMBLING
6.8. OUTDOOR ADVERTISING
6.9. RADIO BROADCASTING
6.10. AMUSEMENT PARK/FACILITIES
6.11. SPORTS
6.12. TOYS
6.13. ART
7. GLOBAL ENTERTAINMENT & MEDIA MARKET, BYAPPLICATION
7.1. INTRODUCTION
7.2. WIRED
7.3. WIRELESS
8. GLOBALENTERTAINMENT & MEDIA MARKET, BY REGION
8.1. OVERVIEW
8.2. NORTH AMERICA
8.2.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019–2030
8.2.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.2.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.2.4. US
8.2.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.2.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.2.5. CANADA
8.2.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.2.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.2.6. MEXICO
8.2.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.2.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3. EUROPE
8.3.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019–2030
8.3.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3.4. GERMANY
8.3.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3.5. UK
8.3.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3.6. FRANCE
8.3.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3.7. ITALY
8.3.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3.8. RUSSIA
8.3.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3.9. SPAIN
8.3.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.3.10. REST OF EUROPE
8.3.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.3.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4. ASIA-PACIFIC
8.4.1. MARKET SIZE & ESTIMATES, BY COUNTRY, 2019–2030
8.4.2. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.3. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4.4. CHINA (INCLUDING TAIWAN)
8.4.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4.5. JAPAN
8.4.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4.6. INDIA
8.4.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4.7. AUSTRALIA
8.4.7.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.7.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4.8. INDONESIA
8.4.8.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.8.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4.9. SOUTH KOREA
8.4.9.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.9.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.4.10. REST OF ASIA-PACIFIC
8.4.10.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.4.10.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.5. MIDDLE EAST & AFRICA
8.5.1. UAE
8.5.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.5.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.5.2. SAUDI ARABIA
8.5.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.5.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.5.3. EGYPT
8.5.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.5.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.5.4. NIGERIA
8.5.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.5.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.5.5. SOUTH AFRICA
8.5.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.5.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.5.6. REST OF MIDDLE EAST & AFRICA
8.5.6.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.5.6.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.6. SOUTH AMERICA
8.6.1. BRAZIL
8.6.1.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.6.1.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.6.2. ARGENTINA
8.6.2.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.6.2.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.6.3. COLUMBIA
8.6.3.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.6.3.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.6.4. CHILE
8.6.4.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.6.4.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
8.6.5. REST OF SOUTH AMERICA
8.6.5.1. MARKET SIZE & ESTIMATES, BY TYPE, 2019–2030
8.6.5.2. MARKET SIZE & ESTIMATES, BY APPLICATION, 2019–2030
9. COMPETITIVE LANDSCAPE
9.1. INTRODUCTION
9.2. KEYPLAYERSMARKET SHARE ANALYSIS, 2020 (%)
9.3. COMPETITIVE BENCHMARKING
9.4. COMPETITOR DASHBOARD
9.5. MAJOR GROWTH STRATEGY IN THE MARKET
9.6. KEY DEVELOPMENTS & GROWTH STRATEGIES
9.6.1. NEW PRODUCT DEVELOPMENT
9.6.2. MERGERS & ACQUISITIONS
9.6.3. CONTRACTS & AGREEMENTS
10. COMPANY PROFILES
10.1. NEWS CORPORATION
10.1.1. COMPANY OVERVIEW
10.1.2. FINANCIAL OVERVIEW
10.1.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.1.4. KEY DEVELOPMENTS
10.1.5. SWOT ANALYSIS
10.1.6. KEY STRATEGIES
10.2. ADVANCE
10.2.1. COMPANY OVERVIEW
10.2.2. FINANCIAL OVERVIEW
10.2.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.2.4. KEY DEVELOPMENTS
10.2.5. SWOT ANALYSIS
10.2.6. KEY STRATEGIES
10.3. IHEARTMEDIA INC.
10.3.1. COMPANY OVERVIEW
10.3.2. FINANCIAL OVERVIEW
10.3.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.3.4. KEY DEVELOPMENTS
10.3.5. SWOT ANALYSIS
10.3.6. KEY STRATEGIES
10.4. DISCOVERY, INC.
10.4.1. COMPANY OVERVIEW
10.4.2. FINANCIAL OVERVIEW
10.4.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.4.4. KEY DEVELOPMENTS
10.4.5. SWOT ANALYSIS
10.4.6. KEY STRATEGIES
10.5. WARNER MEDIA, LLC.
10.5.1. COMPANY OVERVIEW
10.5.2. FINANCIAL OVERVIEW
10.5.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.5.4. KEY DEVELOPMENTS
10.5.5. SWOT ANALYSIS
10.5.6. KEY STRATEGIES
10.6. VERIZON COMMUNICATIONS INC.
10.6.1. COMPANY OVERVIEW
10.6.2. FINANCIAL OVERVIEW
10.6.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.6.4. KEY DEVELOPMENTS
10.6.5. SWOT ANALYSIS
10.6.6. KEY STRATEGIES
10.7. ALPHABET INC.
10.7.1. COMPANY OVERVIEW
10.7.2. FINANCIAL OVERVIEW
10.7.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.7.4. KEY DEVELOPMENTS
10.7.5. SWOT ANALYSIS
10.7.6. KEY STRATEGIES
10.8. THE WALT DISNEY COMPANY
10.8.1. COMPANY OVERVIEW
10.8.2. FINANCIAL OVERVIEW
10.8.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.8.4. KEY DEVELOPMENTS
10.8.5. SWOT ANALYSIS
10.8.6. KEY STRATEGIES
10.9. BAIDU, INC.
10.9.1. COMPANY OVERVIEW
10.9.2. FINANCIAL OVERVIEW
10.9.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.9.4. KEY DEVELOPMENTS
10.9.5. SWOT ANALYSIS
10.9.6. KEY STRATEGIES
10.10. GRUPO GLOBO
10.10.1. COMPANY OVERVIEW
10.10.2. FINANCIAL OVERVIEW
10.10.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.10.4. KEY DEVELOPMENTS
10.10.5. SWOT ANALYSIS
10.10.6. KEY STRATEGIES
10.11. COMCAST CORPORATION
10.11.1. COMPANY OVERVIEW
10.11.2. FINANCIAL OVERVIEW
10.11.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.11.4. KEY DEVELOPMENTS
10.11.5. SWOT ANALYSIS
10.11.6. KEY STRATEGIES
10.12. FACEBOOK INC.
10.12.1. COMPANY OVERVIEW
10.12.2. FINANCIAL OVERVIEW
10.12.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.12.4. KEY DEVELOPMENTS
10.12.5. SWOT ANALYSIS
10.12.6. KEY STRATEGIES
10.13. BERTELSMANN SE & CO. KGAA
10.13.1. COMPANY OVERVIEW
10.13.2. FINANCIAL OVERVIEW
10.13.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.13.4. KEY DEVELOPMENTS
10.13.5. SWOT ANALYSIS
10.13.6. KEY STRATEGIES
10.14. VIACOM, INC.
10.14.1. COMPANY OVERVIEW
10.14.2. FINANCIAL OVERVIEW
10.14.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.14.4. KEY DEVELOPMENTS
10.14.5. SWOT ANALYSIS
10.14.6. KEY STRATEGIES
10.15. HASBRO INC.
10.15.1. COMPANY OVERVIEW
10.15.2. FINANCIAL OVERVIEW
10.15.3. PRODUCTS/SERVICES/SOLUTIONS OFFERED
10.15.4. KEY DEVELOPMENTS
10.15.5. SWOT ANALYSIS
10.15.6. KEY STRATEGIES

Companies Mentioned

News Corporation (US), Advance (US), iHeartMedia Inc. (US), Discovery, Inc. (US), and Warner Media, LLC. (US), Verizon Communications Inc. (US), Alphabet Inc. (US), The Walt Disney Company (US), Baidu, Inc. (China), Grupo Globo (Brazil), Comcast Corporation (US), Facebook Inc. (US), Bertelsmann SE & Co. KGaA (Germany), Viacom, Inc. (US), and Hasbro Inc. (US)

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