Military Synthetic and Digital Training Solution Market – A Global and Regional Analysis: Focus on Application, Immersion Technology, Component, Business Model, Type and Country – Analysis and Forecast, 2021-2026

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global military synthetic and digital training solution market is estimated to reach $17,385.8 million in 2026, at a compound annual growth rate (CAGR) of 9.45% during the forecast period 2021-2026.

Description

Market Report Coverage – Military Synthetic and Digital Training Solution

Market Segmentation

• Application: Combat and Personnel Training, MRO Training, Leadership and Skill Assessment, Medical Training
• By Immersion Technology: Fully Immersed and Partially Immersed
• Component: Hardware and Software
• Business Model: Direct Purchase and Pay-as-Service
• Type: Aerial Simulator, Naval Simulator, Ground Simulator, and Cyber

Regional Segmentation

• North America: U.S. and Canada
• Europe: France, Germany, Russia, U.K., Rest-of-Europe
• Asia-Pacific: China, Japan, India, and Rest-of-Asia-Pacific
• Rest-of-the-World: Africa, Latin America, Middle East

Market Growth Drivers

• Rising Demand for Virtual Simulation Training for Ensuring Safety of Trainees and Cost-Effectiveness
• Rising R&D Activities for Development of Military Simulation System
• Integration of Synthetic Training Environment (STE) in Next-Generation Equipment
• Improvement in Communication Technologies

Market Challenges

• High Production and Deployment Cost of Systems
• High Complexity Associated with Simulation System
• Prone to Cyber Attack

Market Opportunities

• Developing a Multi-Domain Battle Training System
• Partnership Opportunities with Telecom and AR/VR Manufacturers
• Remote Training Solution

Key Companies Profiled

Airbus S.A.S., Boeing, CAE Inc., ECA Group, General Dynamics Mission Systems, Inc., Indra Sistemas, S.A., Kongsberg, L3Harris Technologies, Inc., Leidos, Leonardo S.p.A., Northrop Grumman, Reiser Simulation and Training (RST), Saab, ST Engineering, Thales Group, The DiSTI Corporation

How This Report Can Add Value

Product/Innovation Strategy: The product segment helps the reader in understanding the different types of applications and their market potential globally. Moreover, the study provides the reader with a detailed understanding of military synthetic and digital training solutions regarding products (i.e., immersion technology, component, business model, and type). Additionally, comprehensive coverage of various key certifications of the companies has also been added to the study.

Key Questions Answered in the Report

• Which region is expected to be leading the global military synthetic and digital training solution market by 2026?
• What are the key developmental strategies implemented by the key players to sustain in this highly competitive market?
• What are the futuristic trends in this market, and how is the market expected to change during the forecast period 2021-2026?
• What are the key drivers and challenges faced by the companies currently working in the global military synthetic and digital training solution market?
• What are the anticipated segments and applications expected to dominate the market share during the forecast period?
• What are the opportunities for the companies to expand their businesses in the global military synthetic and digital training solution market?
• What is the current and future revenue scenario of this market?

Military Synthetic and Digital Training Solution Market

The manufacturers ensure that the hardware and software integrated within the military synthetic and digital training solution are well matched within their scope of application. To ensure that users (military personnel) get the best possible simulation environment, the companies operating in the vertical are increasing their investment in research and development. Some major technological development within the market encompasses cross-domain simulations and ultra-high-fidelity immersive experience. The market faces several technical and non-technical challenges, such as integrating software and hardware and operations on an open network. However, these are expected to be eliminated over time from the market.

Impact of COVID -19 Military Synthetic and Digital Training Solution Market

The COVID-19 pandemic has accelerated the growth of the military synthetic and digital training solution market. The increasing geopolitical conflicts between nations due to rising cases of COVID-19 and the arms and ammunition escalation race across the globe have generated a demand for combat-ready troops across several nations. Such situations have generated business opportunities for the market. However, limited logistics support and fund allocation toward acquiring new simulation technologies due to COVID-19 have also seized a few business opportunities. Several companies have reported a loss of business and limited their fund toward R&D, which may impact the market in the long run. However, the gradual decline of COVID-19 cases will lead to a more stable ecosystem, opening new business opportunities for the global military synthetic and digital training solution market.

Military Synthetic and Digital Training Solution Industry Overview

The global military synthetic and digital training solution market has been growing rapidly over the past few years due to the rising demand for high-quality and high-fidelity simulators that offer comprehensive cross-domain training environments. Major key companies are acquiring smaller and emerging companies to increase their operational regions in various applications.

The global military synthetic and digital training solution market is estimated to reach $17,385.8 million in 2026, at a compound annual growth rate (CAGR) of 9.45% during the forecast period 2021-2026. The major driving factors for the huge revenues generated by the companies are the growing need for reliable technology for military simulation applications and the increasing demand for cross-domain simulations.

Market Segmentation

Military Synthetic and Digital Training Solution Market by Application

The global military synthetic and digital training solution market has been segmented based on various immersion application, including combat and personnel training, maintenance, repair and overhaul (MRO) training, leadership and skill assessment, and medical training. The combat and personnel training segment includes various sub-segments such as personnel training, aircraft, vehicle, and vessel. These segments are also further divided into manned and unmanned vehicles. The aircraft segment will witness the highest market share in combat and personal training within the global military synthetic and digital training solution market. The increasing cost of live combat and personnel training and the rising risk of fatal injuries during live training is the primary market driver supporting the usage of military simulators.

Military Synthetic and Digital Training Solution Market by Region

The regions discussed in this report include North America, Europe, Asia-Pacific, and Rest-of-the-World. North America is expected to account for the highest share of the global military synthetic and digital training solution market, owing to a significant number of companies based in the region. The companies based in the North America region often supply international customers in Asia-Pacific, Europe, Middle East, and Africa.

Key Market Players and Competition Synopsis

Airbus S.A.S., Boeing, CAE Inc., ECA Group, General Dynamics Mission Systems, Inc., Indra Sistemas, S.A., Kongsberg, L3Harris Technologies, Inc., Leidos, Leonardo S.p.A., Northrop Grumman, Reiser Simulation and Training (RST), Saab, ST Engineering, Thales Group, The DiSTI Corporation

The companies profiled in the report have been selected post undergoing in-depth interviews with experts and understanding the details around companies such as product portfolio, annual revenues, market penetration, research and development initiatives, key developments, and domestic and international presence in the military synthetic and digital training solution industry.

Global Digital Education Market –Analysis of Market Size, Share & Trends for 2016 – 2019 and Forecasts to 2030

Additional information

Publisher

Geography Covered

Date Published

Pages

Format

Base Year

2021

Base Market Size

$11, 068.2 Million in 2021

Currency/Unit

USD

Forecast Year

2026

Market Size Forecast

$17, 385.8 Million by 2026

CAGR

9.45%

Table of Contents

1 Market
1.1 Industry Outlook
1.1.1 Evolution of Military Training Environment: Current Vs. Future Scenario
1.1.2 Aerial Military Simulator (by Country), 2021
1.1.3 Emerging Technologies in the Global Military Synthetic and Digital Training Solution Market
1.1.3.1 Integration of Artificial Intelligence (AI)
1.1.3.2 Internet of Things (IoT) and Machine-to-Machine (M2M) Interactions
1.1.4 Patent Analysis, 2020 and 2021
1.1.5 Supply Chain Analysis
1.2 Market Dynamics
1.2.1 Business Drivers
1.2.1.1 Rising Demand for Virtual Simulation Training for Ensuring Safety of Trainees and Cost-Effectiveness
1.2.1.1.1 Ease of Accessing Data
1.2.1.1.2 Reduction of Training Cost
1.2.1.1.3 Increased Training Efficiency
1.2.1.1.4 Reduced Dependency
1.2.1.1.5 Enhanced Safety
1.2.1.2 Rising R&D Activities for Development of Military Simulation System
1.2.1.3 Integration of Synthetic Training Environment (STE) in Next-Generation Equipment
1.2.1.3.1 Miniaturization of Components
1.2.1.4 Improvement in Communication Technologies
1.2.1.4.1 Fifth Generation (5G) and Internet of Things (IoT)
1.2.1.4.2 Laser Communication
1.2.1.4.3 Wireless Communication
1.2.2 Business Challenges
1.2.2.1 High Production and Deployment Cost of Systems
1.2.2.2 High Complexity Associated with Simulation System
1.2.2.2.1 Low Bandwidth and Latency
1.2.2.2.2 Limited Data Rendering Capabilities
1.2.2.3 Prone to Cyber Attack
1.2.3 Business Opportunities
1.2.3.1 Developing a Multi-Domain Battle Training System
1.2.3.2 Partnership Opportunities with Telecom and AR/VR Manufacturers
1.2.3.3 Remote Training Solution
1.2.4 Key Market Strategies and Developments
1.2.4.1 Long Term Collaborations, Contracts, New Product Launches, and Investments
1.2.4.2 Other Developments
2 Application
2.1 Global Military Synthetic and Digital Training Solution Market (by Application)
2.1.1 Market Overview
2.1.1.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Application)
2.1.1.2 Combat and Personnel Training
2.1.1.2.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Combat and Personnel Training)
2.1.1.2.2 Personnel Training
2.1.1.2.2.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Personnel Training)
2.1.1.2.2.2 Battlefield Simulation
2.1.1.2.2.3 Weapon Operating Simulation
2.1.1.2.3 Aircraft
2.1.1.2.3.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Aircraft)
2.1.1.2.3.2 Manned Aircraft
2.1.1.2.3.2.1 Combat Aircraft
2.1.1.2.3.2.2 Transport Aircraft
2.1.1.2.3.2.3 Intelligence, Surveillance, and Reconnaissance (ISR) Aircraft
2.1.1.2.3.3 Unmanned Aircraft
2.1.1.2.3.3.1 Combat UAV
2.1.1.2.3.3.2 ISR UAV
2.1.1.2.3.3.3 Tactical UAV
2.1.1.2.4 Vehicle
2.1.1.2.4.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Vehicle)
2.1.1.2.4.2 Manned Vehicle
2.1.1.2.4.2.1 Main Battle Tank (MBT)
2.1.1.2.4.2.2 Multiple Launch Rocket System (MLRS)
2.1.1.2.4.2.3 Other
2.1.1.2.4.3 Unmanned Vehicle
2.1.1.2.5 Vessel
2.1.1.2.5.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Vessel)
2.1.1.2.5.2 Manned Vessel
2.1.1.2.5.2.1 Surface Vessel
2.1.1.2.5.2.2 Submarine
2.1.1.2.5.3 Unmanned Vessel
2.1.1.2.5.3.1 Unmanned Surface Vessel
2.1.1.2.5.3.2 Unmanned Underwater Vessel
2.1.1.3 MRO Training
2.1.1.4 Leadership and Skill Assessment
2.1.1.5 Medical Training
2.1.1.5.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Medical Training)
2.1.1.5.2 Medical Personnel
2.1.1.5.3 Field Surgery Training
3 Products
3.1 Global Military Synthetic and Digital Training Solution Market (by Immersion Technology)
3.1.1 Market Overview
3.1.1.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Immersion Technology)
3.1.1.2 Partially Immersed
3.1.1.3 Fully Immersed
3.1 Global Military Synthetic and Digital Training Solution Market (by Component)
3.1.1 Market Overview
3.1.1.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Component)
3.1.1.2 Hardware
3.1.1.2.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Hardware)
3.1.1.2.2 Displays
3.1.1.2.2.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Displays)
3.1.1.2.2.2 Display Panels
3.1.1.2.2.3 AR/VR Goggles
3.1.1.2.3 Motion Trackers and Sensors
3.1.1.2.4 Batteries
3.1.1.2.5 Load Bearing Vest
3.1.1.2.6 Training Weapons
3.1.1.2.7 Others
3.1.1.3 Software
3.1.1.3.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Software)
3.1.1.3.2 Squad Immersive Virtual Trainer (SIVT)
3.1.1.3.3 One World Terrain (OWT)
3.1.1.3.4 Training Simulation Software (TSS)
3.2 Global Military Synthetic and Digital Training Solution Market (by Business Model)
3.2.1 Market Overview
3.2.1.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Business Model)
3.2.1.2 Direct Purchase
3.2.1.3 Pay-as-Service
3.3 Global Military Synthetic and Digital Training Solution Market (by Type)
3.3.1 Market Overview
3.3.2 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Type)
3.3.2.1 Aerial Simulator
3.3.2.1.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Aerial Simulator)
3.3.2.1.2 Aircraft Simulator
3.3.2.1.3 Air Traffic Control Simulator
3.3.2.2 Naval Simulator
3.3.2.2.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Naval Simulator)
3.3.2.2.2 Bridge Simulator
3.3.2.2.3 Naval Weapon Trainer (NWT)
3.3.2.2.4 Port Simulator
3.3.2.3 Ground Simulator
3.3.2.3.1 Demand Analysis of Global Military Synthetic and Digital Training Solution Market (by Ground Simulator)
3.3.2.3.2 Driver Training Simulator
3.3.2.3.3 Weaponry and Crew Training Simulator
3.3.2.4 Cyber
4 Regions
4.1 Global Military Synthetic and Digital Training Solution Market (by Region)
4.2 North America
4.2.1 Market
4.2.1.1 Key Manufacturers and Suppliers
4.2.1.2 Consumer Based in North America
4.2.1.3 Business Drivers
4.2.1.4 Business Challenges
4.2.2 Application
4.2.2.1 North America Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.2.3 Product
4.2.3.1 North America Military Synthetic and Digital Training Solution Market (by Business Model)
4.2.4 North America (by Country)
4.2.4.1 U.S.
4.2.4.1.1 Market
4.2.4.1.1.1 Business Drivers
4.2.4.1.1.2 Business Challenges
4.2.4.1.2 Application
4.2.4.1.2.1 U.S. Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.2.4.1.3 Product
4.2.4.1.3.1 U.S. Military Synthetic and Digital Training Solution Market (by Business Model)
4.2.4.2 Canada
4.2.4.2.1 Market
4.2.4.2.1.1 Business Drivers
4.2.4.2.1.2 Business Challenges
4.2.4.2.2 Application
4.2.4.2.2.1 Canada Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.2.4.2.3 Product
4.2.4.2.3.1 Canada Military Synthetic and Digital Training Solution Market (by Business Model)
4.3 Europe
4.3.1 Market
4.3.1.1 Key Manufacturers and Suppliers in Europe
4.3.1.2 Consumer Based in Europe
4.3.1.3 Business Drivers
4.3.1.4 Business Challenges
4.3.2 Application
4.3.2.1 Europe Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.3.3 Product
4.3.3.1 Europe Military Synthetic and Digital Training Solution Market (by Business Model)
4.3.4 Europe (by Country)
4.3.4.1 France
4.3.4.1.1 Market
4.3.4.1.1.1 Business Drivers
4.3.4.1.1.2 Business Challenges
4.3.4.1.2 Application
4.3.4.1.2.1 France Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.3.4.1.3 Product
4.3.4.1.3.1 France Military Synthetic and Digital Training Solution Market (by Business Model)
4.3.4.2 Germany
4.3.4.2.1 Market
4.3.4.2.1.1 Business Drivers
4.3.4.2.1.2 Business Challenges
4.3.4.2.2 Application
4.3.4.2.2.1 Germany Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.3.4.2.3 Product
4.3.4.2.3.1 Germany Military Synthetic and Digital Training Solution Market (by Business Model)
4.3.4.3 Russia
4.3.4.3.1 Market
4.3.4.3.1.1 Business Drivers
4.3.4.3.1.2 Business Challenges
4.3.4.3.2 Application
4.3.4.3.2.1 Russia Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.3.4.3.3 Product
4.3.4.3.3.1 Russia Military Synthetic and Digital Training Solution Market (by Business Model)
4.3.4.4 U.K.
4.3.4.4.1 Market
4.3.4.4.1.1 Business Drivers
4.3.4.4.1.2 Business Challenges
4.3.4.4.2 Application
4.3.4.4.2.1 U.K. Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.3.4.4.3 Product
4.3.4.4.3.1 U.K. Military Synthetic and Digital Training Solution Market (by Business Model)
4.3.4.5 Rest-of-Europe
4.3.4.5.1 Market
4.3.4.5.1.1 Business Drivers
4.3.4.5.1.2 Business Challenges
4.3.4.5.2 Application
4.3.4.5.2.1 Rest-of-Europe Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.3.4.5.3 Product
4.3.4.5.3.1 Rest-of-Europe Military Synthetic and Digital Training Solution Market (by Business Model)
4.4 Asia-Pacific
4.4.1 Market
4.4.1.1 Key Manufacturers and Suppliers in Asia-Pacific
4.4.1.2 Consumer Based in Asia-Pacific
4.4.1.3 Business Drivers
4.4.1.4 Business Challenges
4.4.2 Application
4.4.2.1 Asia-Pacific Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.4.3 Product
4.4.3.1 Asia-Pacific Military Synthetic and Digital Training Solution Market (by Business Model)
4.4.4 Asia-Pacific (by Country)
4.4.4.1 China
4.4.4.1.1 Market
4.4.4.1.1.1 Business Drivers
4.4.4.1.1.2 Business Challenges
4.4.4.1.2 Application
4.4.4.1.2.1 China Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.4.4.1.3 Product
4.4.4.1.3.1 China Military Synthetic and Digital Training Solution Market (by Business Model)
4.4.4.2 India
4.4.4.2.1 Market
4.4.4.2.1.1 Business Drivers
4.4.4.2.1.2 Business Challenges
4.4.4.2.2 Application
4.4.4.2.2.1 India Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.4.4.2.3 Product
4.4.4.2.3.1 India Military Synthetic and Digital Training Solution Market (by Business Model)
4.4.4.3 Japan
4.4.4.3.1 Market
4.4.4.3.1.1 Business Drivers
4.4.4.3.1.2 Business Challenges
4.4.4.3.2 Application
4.4.4.3.2.1 Japan Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.4.4.3.3 Product
4.4.4.3.3.1 Japan Military Synthetic and Digital Training Solution Market (by Business Model)
4.4.4.4 Rest-of-Asia-Pacific
4.4.4.4.1 Market
4.4.4.4.1.1 Business Drivers
4.4.4.4.1.2 Business Challenges
4.4.4.4.2 Application
4.4.4.4.2.1 Rest-of-Asia-Pacific Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.4.4.4.3 Product
4.4.4.4.3.1 Rest-of-Asia-Pacific Military Synthetic and Digital Training Solution Market (by Business Model)
4.5 Rest-of-the-World
4.5.1 Market
4.5.1.1 Business Drivers
4.5.1.2 Business Challenges
4.5.2 Application
4.5.2.1 Rest-of-the-World Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.5.3 Product
4.5.3.1 Rest-of-the-World Military Synthetic and Digital Training Solution Market (by Business Model)
4.5.4 Rest-of-the-World (by Region)
4.5.4.1 Africa
4.5.4.1.1 Market
4.5.4.1.1.1 Business Drivers
4.5.4.1.1.2 Business Challenges
4.5.4.1.2 Application
4.5.4.1.2.1 Africa Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.5.4.1.3 Product
4.5.4.1.3.1 Africa Military Synthetic and Digital Training Solution Market (by Business Model)
4.5.4.2 Latin America
4.5.4.2.1 Market
4.5.4.2.2 Application
4.5.4.2.2.1 Latin America Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.5.4.2.3 Product
4.5.4.2.3.1 Latin America Military Synthetic and Digital Training Solution Market (by Business Model)
4.5.4.3 Middle East
4.5.4.3.1 Application
4.5.4.3.1.1 Middle East Military Synthetic and Digital Training Solution Market (by Immersion Technology)
4.5.4.3.2 Product
4.5.4.3.2.1 Middle East Military Synthetic and Digital Training Solution Market (by Business Model)
5 Markets – Competitive Benchmarking & Company Profiles
5.1 Competitive Benchmarking
5.2 Airbus S.A.S.
5.2.1 Company Overview
5.2.1.1 Role of Airbus S.A.S. in the Global Military Synthetic and Digital Training Solution Market
5.2.1.2 Product Portfolio
5.2.2 Business Strategies
5.2.2.1 Contract
5.2.3 Strength and Weakness of Airbus S.A.S.
5.2.4 R&D Analysis
5.3 Boeing
5.3.1 Company Overview
5.3.1.1 Role of Boeing in the Global Military Synthetic and Digital Training Solution Market
5.3.1.2 Product Portfolio
5.3.2 Corporate Strategies
5.3.2.1 New Product Launch
5.3.2.2 New Product Launch
5.3.3 Strength and Weakness of Boeing
5.3.4 R&D Analysis
5.4 CAE Inc.
5.4.1 Company Overview
5.4.1.1 Role of CAE Inc. in the Global Military Synthetic and Digital Training Solution Market
5.4.1.2 Product Portfolio
5.4.2 Business Strategies
5.4.2.1 Acquisition
5.4.3 Strength and Weakness of CAE Inc.
5.4.4 R&D Analysis
5.5 ECA Group
5.5.1 Company Overview
5.5.1.1 Role of ECA Group in the Global Military Synthetic and Digital Training Solution Market
5.5.1.2 Product Portfolio
5.5.2 Business Strategies
5.5.2.1 Government Contract
5.5.3 Strength and Weakness of ECA Group
5.5.4 R&D Analysis
5.6 General Dynamics Mission Systems, Inc.
5.6.1 Company Overview
5.6.1.1 Role of General Dynamics Mission Systems, Inc. in the Global Military Synthetic and Digital Training Solution Market
5.6.1.2 Product Portfolio
5.6.2 Corporate Strategies
5.6.2.1 Contract
5.6.3 Strength and Weakness of General Dynamics Mission Systems, Inc.
5.6.4 R&D Analysis
5.7 Indra Sistemas, S.A.
5.7.1 Company Overview
5.7.1.1 Role of Indra Sistemas, S.A. in the Global Military Synthetic and Digital Training Solution Market
5.7.1.2 Product Portfolio
5.7.2 Business Strategies
5.7.2.1 Contracts
5.7.3 Strength and Weakness of Indra Sistemas, S.A.
5.7.4 R&D Analysis
5.8 Kongsberg
5.8.1 Company Overview
5.8.1.1 Role of Kongsberg in the Global Military Synthetic and Digital Training Solution Market
5.8.1.2 Product Portfolio
5.8.2 Business Strategies
5.8.2.1 New Product Launch
5.8.3 Strength and Weakness of Kongsberg
5.8.4 R&D Analysis
5.9 L3Harris Technologies, Inc.
5.9.1 Company Overview
5.9.1.1 Role of L3Harris Technologies, Inc. in the Global Military Synthetic and Digital Training Solution Market
5.9.1.2 Product Portfolio
5.9.2 Business Strategies
5.9.2.1 Contract
5.9.3 Strength and Weakness of L3Harris Technologies, Inc.
5.9.4 R&D Analysis
5.1 Leidos
5.10.1 Company Overview
5.10.1.1 Role of Leidos in the Global Military Synthetic and Digital Training Solution Market
5.10.1.2 Product Portfolio
5.10.2 Business Strategies
5.10.2.1 Contract
5.10.3 Strength and Weakness of Leidos
5.10.4 R&D Analysis
5.11 Leonardo S.p.A.
5.11.1 Company Overview
5.11.1.1 Role of Leonardo S.p.A in the Global Military Synthetic and Digital Training Solution Market
5.11.1.2 Product Portfolio
5.11.2 Business Strategies
5.11.2.1 Inauguration
5.11.3 Strength and Weakness of Leonardo S.p.A.
5.11.4 R&D Analysis
5.12 Northrop Grumman
5.12.1 Company Overview
5.12.1.1 Role of Northrop Grumman in the Global Military Synthetic and Digital Training Solution Market
5.12.1.2 Product Portfolio
5.12.2 Business Strategies
5.12.2.1 Business Contract
5.12.3 Strength and Weakness of Northrop Grumman
5.12.4 R&D Analysis
5.13 Reiser Simulation and Training (RST)
5.13.1 Company Overview
5.13.1.1 Role of Reiser Simulation and Training (RST) in the Global Military Synthetic and Digital Training Solution Market
5.13.1.2 Product Portfolio
5.13.2 Business Strategies
5.13.2.1 Contract
5.13.3 Strength and Weakness of Reiser Simulation and Training (RST)
5.14 Saab
5.14.1 Company Overview
5.14.1.1 Role of Saab in the Global Military Synthetic and Digital Training Solution Market
5.14.1.2 Product Portfolio
5.14.2 Business Strategies
5.14.2.1 Business Collaboration
5.14.2.2 Contract
5.14.3 Strength and Weakness of Saab
5.14.4 R&D Analysis
5.15 ST Engineering
5.15.1 Company Overview
5.15.1.1 Role of ST Engineering in the Global Military Synthetic and Digital Training Solution Market
5.15.1.2 Product Portfolio
5.15.2 Strength and Weakness of ST Engineering
5.15.3 Financial Analysis
5.16 Thales Group
5.16.1 Company Overview
5.16.1.1 Role of Thales Group in the Global Military Synthetic and Digital Training Solution Market
5.16.1.2 Product Portfolio
5.16.2 Business Strategies
5.16.2.1 Contract
5.16.3 Strength and Weakness of Thales Group
5.16.4 R&D Analysis
5.17 The DiSTI Corporation
5.17.1 Company Overview
5.17.1.1 Role of The DiSTI Corporation in the Global Military Synthetic and Digital Training Solution Market
5.17.1.2 Product Portfolio
5.17.2 Business Strategies
5.17.2.1 Contract
5.17.3 Strength and Weakness of The DiSTI Corporation
6 Research Methodology
List of Figures
Figure 1: Global Defense Budget Allocation, $Billion, 2015-2020
Figure 2: Global Military Synthetic and Digital Training Solution Market, $Million, 2020-2026
Figure 3: Global Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020 and 2026
Figure 4: Global Military Synthetic and Digital Training Solution Market (by Application), $Million, 2020 and 2026
Figure 5: Global Military Synthetic and Digital Training Solution Market (by Component), $Million, 2020-2026
Figure 6: Global Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020 and 2026
Figure 7: Global Military Synthetic and Digital Training Solution Market (by Type), $Million, 2020 and 2026
Figure 8: Global Military Synthetic and Digital Training Solution Market (by Region), $Million, 2026
Figure 9: Global Military Synthetic and Digital Training Solution Market Coverage
Figure 10: Number of Patent Filed (by Year)
Figure 11: Patent Analysis (by Grant)
Figure 12: Global Military Synthetic and Digital Training Solution Market: Supply Chain Analysis
Figure 13: Military Synthetic and Digital Training Solution Market, (by Operation)
Figure 14: Global Military Synthetic and Digital Training Solution Market (by Application)
Figure 15: Global Military Synthetic and Digital Training Solution Market (by Combat and Personnel Training)
Figure 16: Global Military Synthetic and Digital Training Solution Market (by Personnel Training), $Million, 2020-2026
Figure 17: Global Military Synthetic and Digital Training Solution Market (by Aircraft), $Million, 2020-2026
Figure 18: Global Military Synthetic and Digital Training Solution Market (by Manned Aircraft)
Figure 19: Global Military Synthetic and Digital Training Solution Market (by Unmanned Aircraft)
Figure 20: Global Military Synthetic and Digital Training Solution Market (by Vehicle), $Million, 2020-2026
Figure 21: Global Military Synthetic and Digital Training Solution Market (by Manned Vehicle)
Figure 22: Global Military Synthetic and Digital Training Solution Market (by Vessel), $Million, 2020-2026
Figure 23: Global Military Synthetic and Digital Training Solution Market (by Manned Vessel)
Figure 24: Global Military Synthetic and Digital Training Solution Market (by Unmanned Vessel)
Figure 25: Global Military Synthetic and Digital Training Solution Market (by Immersion Technology)
Figure 26: Global Military Synthetic and Digital Training Solution Market (by Component)
Figure 27: Global Military Synthetic and Digital Training Solution Market (by Hardware)
Figure 28: Global military Synthetic and Digital Training Solution Market (by Displays), $Million, 2020-2026
Figure 29: Global Military Synthetic and Digital Training Solution Market (by Software)
Figure 30: Global Military Synthetic and Digital Training Solution Market (by Business Model)
Figure 31: Global Military Synthetic and Digital Training Solution Market (by Type)
Figure 32: Global Military Synthetic and Digital Training Solution Market (by Aerial Simulator), $Million, 2020-2026
Figure 33: Global Military Synthetic and Digital Training Solution Market (by Naval Simulator), $Million, 2020-2026
Figure 34: Global Military Synthetic and Digital Training Solution Market (by Ground Simulator), $Million, 2020-2026
Figure 35: Global Military Synthetic and Digital Training Solution Market Competitive Benchmarking, 2021
Figure 36: Airbus S.A.S.: R&D Analysis (2018-2020)
Figure 37: Boeing: R&D Analysis (2018-2020)
Figure 38: CAE Inc.: R&D Analysis (2019-2021)
Figure 39: ECA Group: R&D Analysis (2017-2019)
Figure 40: General Dynamics Mission Systems, Inc.: R&D Analysis (2018-2020)
Figure 41: Indra Sistemas, S.A.: R&D Analysis (2018-2020)
Figure 42: Kongsberg: R&D Analysis (2018-2020)
Figure 43: L3Harris Technologies, Inc.: R&D Analysis (2018-2020)
Figure 44: Leidos: R&D Analysis (2018-2020)
Figure 45: Leonardo S.p.A.: R&D Analysis (2018-2020)
Figure 46: Northrop Grumman: R&D Analysis (2018-2020)
Figure 47: Saab: R&D Analysis (2018-2020)
Figure 48: ST Engineering: Other Expenses (2018-2020)
Figure 49: Thales Group: R&D Analysis (2017-2019)
Figure 50: Research Methodology
Figure 51: Top-Down and Bottom-Up Approach
Figure 52: Assumptions and Limitations
Figure 53: Global Military Synthetic and Digital Training Solution Market Influencing Factors
Figure 54: Assumptions and Limitations
List of Tables
Table 1: Current Vs. Future Training Environment
Table 2: Aerial Military Simulator (by Country)
Table 3: Patent Analysis: Virtual Reality-Based Pilot Training System
Table 4: Patent Analysis: Modular Infrastructure for an Interactive Computer Program
Table 5: Patent Analysis: Aviation Training System and Method
Table 6: Patent Analysis: System and Method for Facilitating Automated Intelligent Military Mission Training
Table 7: Patent Analysis: Immersive Ecosystem
Table 8: Patent Analysis: Loading Rendering Data for an Interactive Computer Simulation
Table 9: Patent Analysis: Stress Resiliency Firearm Training System
Table 10: Patent Analysis: Wearable Electronic Haptic Feedback System for VR/AR and Gaming
Table 11: Long Term Collaborations, Contracts, New Product Launches, and Investments
Table 12: Other Developments
Table 13: Global Military Synthetic and Digital Training Solution Market (by Application), $Million, 2020-2026
Table 14: Global Military Synthetic and Digital Training Solution Market (by Combat and Personnel Training), $Million, 2020-2026
Table 15: Global Military Synthetic and Digital Training Solution Market (by Medical Training), $Million, 2020-2026
Table 16: Partially Immersed Vs. Fully Immersed Environment
Table 17: Global Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 18: Global Military Synthetic and Digital Training Solution Market (by Component), $Million, 2020-2026
Table 19: Global Military Synthetic and Digital Training Solution Market (by Hardware), $Million, 2020-2026
Table 20: Global Military Synthetic and Digital Training Solution Market (by Software), $Million, 2020-2026
Table 21: Function of Squad Immersive Virtual Trainer (SIVT)
Table 22: Function of One World Terrain (OWT)
Table 23: Function of Training Simulation Software (TSS)
Table 24: Global Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 25: Global Military Synthetic and Digital Training Solution Market (by Type), $Million, 2020-2026
Table 26: Global Military Synthetic and Digital Training Solution Market (by Region), $Million, 2020-2026
Table 27: North America Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 28: North America Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 29: U.S. Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 30: U.S. Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 31: Canada Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 32: Canada Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 33: Europe Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 34: Europe Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 35: France Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 36: France Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 37: Germany Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 38: Germany Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 39: Russia Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 40: Russia Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 41: U.K. Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 42: U.K. Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 43: Rest-of-Europe Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 44: Rest-of-Europe Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 45: Asia-Pacific Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 46: Asia-Pacific Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 47: China Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 48: China Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 49: India Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 50: India Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 51: Japan Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 52: Japan Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 53: Rest-of-Asia-Pacific Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 54: Rest-of-Asia-Pacific Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 55: Rest-of-the-World Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 56: Rest-of-the-World Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 57: Africa Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 58: Africa Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 59: Latin America Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 60: Latin America Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 61: Middle East Military Synthetic and Digital Training Solution Market (by Immersion Technology), $Million, 2020-2026
Table 62: Middle East Military Synthetic and Digital Training Solution Market (by Business Model), $Million, 2020-2026
Table 63: Benchmarking and Weightage Parameters
Table 64: Airbus S.A.S.: Product Portfolio
Table 65: Airbus S.A.S.: Contract
Table 66: Boeing: Product Portfolio
Table 67: Boeing: New Product Launch
Table 68: Boeing: Contract
Table 69: CAE Inc.: Product Portfolio
Table 70: CAE Inc.: Acquisitions
Table 71: ECA Group: Product Portfolio
Table 72: ECA Group: Government Contract
Table 73: General Dynamics Mission Systems, Inc.: Product Portfolio
Table 74: General Dynamics Mission Systems, Inc.: Contract
Table 75: Indra Sistemas, S.A.: Product Portfolio
Table 76: Indra Sistemas, S.A.: Contract
Table 77: Kongsberg: Product Portfolio
Table 78: Kongsberg: New Product Launch
Table 79: L3Harris Technologies, Inc.: Product Portfolio
Table 80: L3Harris Technologies, Inc.: Contracts
Table 81: Leidos: Product Portfolio
Table 82: Leidos: Contract
Table 83: Leonardo S.p.A.: Product Portfolio
Table 84: Leonardo S.p.A: Inauguration
Table 85: Northrop Grumman: Product Portfolio
Table 86: Northrop Grumman: Business Contract
Table 87: Reiser Simulation and Training (RST): Product Portfolio
Table 88: Reiser Simulation and Training (RST): Contract
Table 89: Saab: Product Portfolio
Table 90: Saab: Business Collaboration
Table 91: Saab: Contract
Table 92: ST Engineering: Product Portfolio
Table 93: Thales Group: Product Portfolio
Table 94: Thales Group: Contract
Table 95: The DiSTI Corporation: Product Portfolio
Table 96: The DiSTI Corporation: Contract