Global 360 Degree Camera Market Research Report—Forecast till 2026

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The global 360-Degree Camera Market is expected to register a substantial CAGR of 25.17%during the review period of 2020 to 2026.

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Global 360 Degree Camera Market Research Report—Forecast till 2026
Market Snapshot
The global 360-Degree Camera Market is expected to register a substantial CAGR of 25.17%during the review period of 2020 to 2026. The camera captures a perfect view of an object at a 360-degree angle with the help of dual wide-angle lenses each captures a 180-degree view. It is also identified as an omnidirectional camera. This type of camera catches two pictures or video views from double focal points with a 180-degree field of view and either consequently join them together in-camera or offers free compatible software with which you can join them together usually with a single click. An image processor is a significant segment for enhancing caught pictures that incorporates a hyper-sewing motor for in-camera sewing and a hyper-WDR equipment dynamic reach preparing. Programming in a 360-degree camera is liable for sewing the pictures and recordings created by the camera. There are two kinds of 360 recordings namely monoscopic and stereoscopic.

The global 360-degree camera market is anticipated to exhibit a substantial market during the forecast period owing to the highest market value of USD 778.5 Million in 2020. The prime factor expected to drive the global market is the rising use of social media as a platform for various promotional and marketing activities by sharing live videos and pictures is increasing. Additionally, the constant technological advancements in the consumer electronic segment are set to enhance the global market growth during the review period.
Market Segmentation
The global 360 Degree Camera Market has been segmented based on Component, Connectivity Type, Resolution, Camera Type, and Verticals.
By Component segment, the global market has been classified into Hardware (Sensors, Processor, Battery, Memory Device, Others), Software. Based on Connectivity Type the market has been bifurcated into Wired and Wireless types.
The resolution segment categorizes the global 360 Degree market into High Definition and Ultra-High Definition. In terms of the Camera Type, the market has been sub-divided into Personal, Professional. In terms of Vertical segment, the global market has been classified into Media & Entertainment, Military & Defense, Travel & Tourism, Automotive, Commercial, Healthcare, Others
Regional Analysis
Global 360-Degree Camera Market, by region, has been studied across North America, Europe, Asia-Pacific, the rest of the world.
North America is likely to drive the global market with the largest market share of 33.32% of a market value of USD 199.4 million, in 2018. The region is expected to exhibit the highest CAGR of 24.6% during the forecast period.
Europe is projected to register as the second-largest market with a significant market share of a CAGR of 27.5%. the region was valued at USD 150.3 million in 2018.
Major Players
The Prominent Players of the global 360 Degree Camera Market are Samsung (South Korea), Ricoh Company, Ltd (Japan), YI Technology(China), GoPro, Inc. (US), Insta360.com (China), 360fly (US), LG Electronics Inc. (South Korea), Nikon Corporation (Japan), The Eastman Kodak Company (US), Rylo, Inc. (US), Bubl Technology Inc. (Canada), Immervision (France), Shenzhen Hatoa Technology Co., Ltd (China), Digital Domain Holdings Limited (US), and Xiaomi Corporation (China) among others.
COVID 19 Impacts
We are continuously tracking the impact of the COVID-19 pandemic on various industries and verticals within all domains. Our research reports include the same and help you understand the drop and rise, owing to the impact of COVID-19 on the industries. Also, we help you to identify the gap between the demand and supply of your interested market. Moreover, the report helps you with the analysis, amended government regulations, and many other useful insights.

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Table of Contents

TABLE OF CONTENT
1 EXECUTIVE SUMMARY
2 MARKET INTRODUCTION
2.1 DEFINITION

2.2 SCOPE OF THE STUDY

2.3 RESEARCH OBJECTIVE

2.4 MARKET STRUCTURE

3 RESEARCH METHODOLOGY
3.1 RESEARCH PROCESS

3.2 PRIMARY RESEARCH

3.3 SECONDARY RESEARCH

3.4 MARKET SIZE ESTIMATION

3.5 TOP-DOWN AND BOTTOM-UP APPROACH

3.6 FORECASTING TECHNIQUES

3.7 LIST OF ASSUMPTIONS

4 MARKET DYNAMICS
4.1 INTRODUCTION

4.2 DRIVERS

4.2.1 ADVANCEMENTS IN CONSUMER VIDEO DEVICES

4.2.2 GROWING POPULARITY OF SOCIAL SHARING PLATFORMS

4.2.3 DRIVERS: IMPACT ANALYSIS

4.3 RESTRAINT

4.3.1 ADOPTION OF SMARTPHONES WITH HIGH-END CAMERAS

4.3.2 RESTRAINT IMPACT ANALYSIS

4.4 OPPORTUNITIES

4.4.1 INTEGRATION OF VR WITH 360 DEGREE CAMERAS

4.4.2 INCREASING DEMAND IN AUTOMOTIVE SECTOR

4.5 CHALLENGE

4.5.1 MOTION PARALLAX COMPLEXITY

4.6 IMPACT ANALYSIS OF COVID-19

4.6.1 ECONOMIC IMPACT ON THE MANUFACTURING INDUSTRY

4.6.2 IMPACT ON OVERALL 360 DEGREE CAMERA INDUSTRY

4.6.2.1 IMPACT ON PRODUCTION

4.6.2.2 IMPACT ON SUPPLY CHAIN

4.6.2.3 IMPACT ON RAW MATERIALS

4.6.2.4 CASH FLOW CONSTRAINTS

4.6.3 IMPACT ON WORLD TRADE

5 MARKET FACTOR ANALYSIS
5.1 SUPPLY CHAIN ANALYSIS

5.1.1 HARDWARE MANUFACTURERS

5.1.2 ASSEMBLERS

5.1.3 SYSTEM INTEGRATORS

5.1.4 END USERS

5.2 PORTER’S FIVE FORCES MODEL

5.2.1 THREAT OF NEW ENTRANTS

5.2.2 BARGAINING POWER OF SUPPLIERS

5.2.3 THREAT OF SUBSTITUTES

5.2.4 BARGAINING POWER OF BUYERS

5.2.5 INTENSITY OF RIVALRY

6 GLOBAL 360 DEGREE CAMERA MARKET, BY COMPONENT
6.1 OVERVIEW

6.2 HARDWARE

6.2.1 SENSORS

6.2.2 PROCESSOR

6.2.3 BATTERY

6.2.4 MEMORY DEVICE

6.2.5 OTHERS

6.3 SOFTWARE

7 GLOBAL 360 DEGREE CAMERA MARKET, BY CONNECTIVITY TYPE
7.1 OVERVIEW

7.2 WIRED

7.3 WIRELESS

8 GLOBAL 360 DEGREE CAMERA MARKET, BY RESOLUTION
8.1 OVERVIEW

8.2 HIGH DEFINITION

8.3 ULTRA-HIGH DEFINITION

9 GLOBAL 360 DEGREE CAMERA MARKET, BY CAMERA TYPE
9.1 OVERVIEW

9.2 PERSONAL

9.3 PROFESSIONAL

10 GLOBAL 360 DEGREE CAMERA MARKET, BY VERTICAL
10.1 OVERVIEW

10.2 MEDIA & ENTERTAINMENT

10.3 MILITARY & DEFENSE

10.4 TRAVEL & TOURISM

10.5 AUTOMOTIVE

10.6 COMMERCIAL

10.7 HEALTHCARE

10.8 OTHERS

11 GLOBAL 360 DEGREE CAMERA MARKET, BY REGION
11.1 MARKET ESTIMATES AND FORECAST, BY REGION, 2018–2026

11.2 NORTH AMERICA

11.2.1 US

11.2.2 CANADA

11.2.3 MEXICO

11.3 EUROPE

11.3.1 UK

11.3.2 GERMANY

11.3.3 FRANCE

11.3.4 REST OF EUROPE

11.4 ASIA-PACIFIC

11.4.1 CHINA

11.4.2 JAPAN

11.4.3 INDIA

11.4.4 REST OF ASIA-PACIFIC

11.5 REST OF THE WORLD

11.5.1 MIDDLE EAST & AFRICA

11.5.2 SOUTH AMERICA

12 COMPETITIVE LANDSCAPE
12.1 OVERVIEW

12.2 COMPETITIVE BENCHMARKING

12.3 KEY DEVELOPMENTS & GROWTH STRATEGIES

12.3.1 PRODUCT LAUNCHES/PRODUCT DEVELOPMENT/SERVICE DEPLOYMENTS

12.3.2 COLLABORATION/PARTNERSHIP/AGREEMENT

12.3.3 ACQUISITION/JOINT VENTURE

13 COMPANY PROFILES
13.1 YI TECHNOLOGY

13.1.1 COMPANY OVERVIEW

13.1.2 FINANCIAL OVERVIEW

13.1.3 PRODUCTS OFFERED

13.1.4 KEY DEVELOPMENTS

13.2 GOPRO INC.

13.2.1 COMPANY OVERVIEW

13.2.2 FINANCIAL OVERVIEW

13.2.3 PRODUCTS OFFERED

13.2.4 KEY DEVELOPMENTS

13.2.5 SWOT ANALYSIS

13.2.6 KEY STRATEGIES

13.3 NIKON CORPORATION

13.3.1 COMPANY OVERVIEW

13.3.2 FINANCIAL OVERVIEW

13.3.3 PRODUCTS OFFERED

13.3.4 KEY DEVELOPMENTS

13.3.5 SWOT ANALYSIS

13.3.6 KEY STRATEGIES

13.4 XIAOMI INC.

13.4.1 COMPANY OVERVIEW

13.4.2 FINANCIAL OVERVIEW

13.4.3 PRODUCTS OFFERED

13.4.4 KEY DEVELOPMENTS

13.4.5 SWOT ANALYSIS

13.4.6 KEY STRATEGIES

13.5 RICOH CO LTD

13.5.1 COMPANY OVERVIEW

13.5.2 FINANCIAL OVERVIEW

13.5.3 PRODUCTS OFFERED

13.5.4 KEY DEVELOPMENTS

13.5.5 SWOT ANALYSIS

13.5.6 KEY STRATEGIES

13.6 SAMSUNG ELECTRONICS CO. LTD

13.6.1 COMPANY OVERVIEW

13.6.2 FINANCIAL OVERVIEW

13.6.3 PRODUCTS OFFERED

13.6.4 KEY DEVELOPMENTS

13.6.5 SWOT ANALYSIS

13.6.6 KEY STRATEGIES

13.7 INSTA360

13.7.1 COMPANY OVERVIEW

13.7.2 FINANCIAL OVERVIEW

13.7.3 PRODUCTS OFFERED

13.7.4 KEY DEVELOPMENTS

13.7.5 SWOT ANALYSIS

13.8 360FLY, INC.

13.8.1 COMPANY OVERVIEW

13.8.2 FINANCIAL OVERVIEW

13.8.3 PRODUCTS OFFERED

13.8.4 KEY DEVELOPMENTS

13.9 EASTMAN KODAK COMPANY

13.9.1 COMPANY OVERVIEW

13.9.2 FINANCIAL OVERVIEW

13.9.3 PRODUCTS OFFERED

13.9.4 KEY DEVELOPMENTS

13.9.5 SWOT ANALYSIS

13.9.6 KEY STRATEGIES

13.10 RYLO INC.

13.10.1 COMPANY OVERVIEW

13.10.2 FINANCIAL OVERVIEW

13.10.3 PRODUCTS OFFERED

13.10.4 KEY DEVELOPMENTS

13.11 BUBL TECHNOLOGY INC.

13.11.1 COMPANY OVERVIEW

13.11.2 FINANCIAL OVERVIEW

13.11.3 PRODUCTS OFFERED

13.11.4 KEY DEVELOPMENTS

13.11.5 KEY STRATEGIES

13.12 LG ELECTRONICS

13.12.1 COMPANY OVERVIEW

13.12.2 FINANCIAL OVERVIEW

13.12.3 PRODUCTS OFFERED

13.12.4 KEY DEVELOPMENTS

13.12.5 SWOT ANALYSIS

13.12.6 KEY STRATEGIES

13.13 IMMERVISION

13.13.1 COMPANY OVERVIEW

13.13.2 FINANCIAL OVERVIEW

13.13.3 PRODUCTS OFFERED

13.13.4 KEY DEVELOPMENTS

13.13.5 SWOT ANALYSIS

13.14 SHENZHEN HATOA TECHNOLOGY CO., LTD.

13.14.1 COMPANY OVERVIEW

13.14.2 FINANCIAL OVERVIEW

13.14.3 PRODUCTS OFFERED

13.14.4 KEY DEVELOPMENTS

13.14.1 KEY STRATEGIES

13.15 DIGITAL DOMAIN HOLDINGS LIMITED

13.15.1 COMPANY OVERVIEW

13.15.2 FINANCIAL OVERVIEW

13.15.3 PRODUCTS OFFERED

13.15.4 KEY DEVELOPMENTS

13.15.5 SWOT ANALYSIS

13.15.6 KEY STRATEGIES

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