North America Family Entertainment Centers Market Outlook 2030: Industry Insights & Opportunity Evaluation, 2019-2030

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North America Family Entertainment Centers Market Outlook 2019-2030

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Description

North America Family Entertainment Centers Market by Visitor Demographics (Families with Children (0–8), Families with Children (9–12), Teenagers (13–19), Young Adults (19–25) and Adults (25+)); by Facility Size (Up to 5,000 sq. ft., 5,001–10,000 sq. ft., 10,001–20,000 sq. ft., 20,001–40,000 sq. ft., 1–10 Acres, 11–30 Acres, and Over 30 Acres); by Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others); By Application (Arcade Studios, AR & VR Gaming Zones, Physical Play Activities, Skill/Competition Games, and Others); By Type (Children’s Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based Entertainment Centers (LBECs)); By Region (North America, US and Mexico)- Analysis of market share, size & trends for 2016-19 and forecasts to 2030
Product Overview
Family entertainment centers are mini interior amusement centers, small fun parks with less per person charge and less per hour attractions for consumers than traditional entertainment parks, which provide people of all age-groups with a range of entertaining activities. Family Entertainment Centers are explicitly designed for a range of games, including video games, machine-based sports, pinball machines, video game systems, and Virtual Reality games.
Market Highlights
North America Family Entertainment Centers Market is anticipated to exceed USD 14,545.62 million by 2030 from USD 6,893.52 million in 2019 at a CAGR of 6.79% throughout the forecast period, i.e., 2019-30. The North America Family Entertainment Centers Market is estimated to grow on the back of following reasons.
North America Family Entertainment Centers Market: Segments

Growing demand from teenagers
North America Family Entertainment Centers Market on the basis of visitor demographics in categorized into families with children (0–8), families with children (9–12), teenagers (13–19), young adults (19–25) and adults (25+). The teenagers (13-19), owing to the rising popularity of arcade and fun parks among teenagers, are anticipated to remain dominant throughout the forecast period. However, the segment of families with children (9–12) is likely to grow at fastest CAGR of XX% as more than half of visitors are from this age group who are comparatively well-coordinated school children.
North America Family Entertainment Centers Market: Market Dynamics

Drivers

Increase in number of entertainment avenues
North American family entertainment centers are rising due to increase in number of malls since indoor entertainment centers are constructed in areas where consumers visit regularly. Mall construction is intensive and globally-renowned in the region, as North America is primarily concentrated with the largest mall in the world.
Loyalty Programs
Family / indoor recreation facilities provide reward services, an essential driver of the market. Variables such as visit points, prize points, card holders, subscriptions and others are supporting the plan of loyalty.
North America Family Entertainment Centers Market: Regions
United States to grow at the highest CAGR during the forecast period
North America Family Entertainment Centers Market is segmented on the basis of regional analysis into three major regions. These include United States, Mexico and Rest of North America. Geographically, United States held a major market share of XX% in 2019 and is likely to grow at highest CAGR during the forecast period owing to factors including rise in the per capita income, variety of options for sports &entertainment and incorporating emerging technologies such as 3D and VR into Family Entertainment Centers. Moreover, increasing investments by key players is likely to boost the market growth.
Key Players
· The Walt Disney Company
Company overview
Business Strategy
Key Product Offerings
Financial Performance
Key Performance Indicators
Risk Analysis
Recent Development
Regional Presence
SWOT Analysis
· CEC Entertainment Inc.
· Cinergy Entertainment
· LEGOLAND Discovery Center
· Lucky Strike Entertainment
· KidZania
· FunCity
· Scene 75 Entertainment Centers
· Smaaash Entertainment Pvt. Ltd.
· iPlay America
North America Family Entertainment Centers Market Report also contains an analysis on:
· North America Family Entertainment Centers Market by segment:
• By Visitor Demographics
o Families with Children (0–8)
o Families with Children (9–12)
o Teenagers (13–19)
o Young adults (20–25)
o Adults (25+)
• By Facility Size
o Up to 5,000 sq. ft.
o 5,001–10,000 sq. ft.
o 10,001–20,000 sq. ft.
o 20,001–40,000 sq. ft.
o 1–10 acres
o 11–30 acres
o Over 30 acres
• By Revenue Source
o Entry Fees & Ticket Sales
o Food & Beverages
o Merchandising
o Advertisement
o Others
• By Application
o Arcade Studios
o AR & VR Gaming Zones
o Physical Play Activities
o Skill/Competition Games
o Others
• By Type
o Children’s Entertainment Centers (CECs)
o Children’s Edutainment Centers (CEDCs)
o Adult Entertainment Centers (AECs)
o Location-based Entertainment Centers (LBECs)
· By Region
o US
o Mexico
o Rest of North America

· North America Family Entertainment Centers Market Size
· North America Family Entertainment Centers Market Dynamics
· Supply and Demand
· Current Issues/trends/challenges
· Competition and Companies Involved in the Market
· Value Chain of the Market
· Market Drivers and Restraints

Additional information

Publisher

Geography Covered

Date Published

,

Pages

Format

Table of Contents

1. Executive Summary
2. North America Family Entertainment Centers
2.1. Market Overview
2.2. Market Definition
2.3. Segmentation
2.4. Assumptions and Acronyms
3. Research Methodology
3.1. Research Objectives
3.2. Primary Research
3.3. Secondary Research
3.4. Forecast Model
3.5. Market Size Estimation
4. Average Pricing Analysis
5. Market Dynamics
5.1. Growth Drivers
5.2. Restraints
5.3. Opportunity
5.4. Trends
6. Recent Development, Policies& Regulatory Landscape
7. Risk Analysis
7.1. Demand Risk Analysis
7.2. Supply Risk Analysis
8. North America Family Entertainment Centers Industry Analysis
8.1. Porters Five Forces
8.1.1. Threat of New Entrants
8.1.2. Bargaining Power of Suppliers
8.1.3. Threat of Substitutes
8.1.4. Rivalry
8.2. PEST Analysis
8.2.1. Political
8.2.2. Economic
8.2.3. Social
8.2.4. Technological
9. North America Family Entertainment Centers Market
9.1. Market Size & forecast, 2019A-2030F
9.1.1. By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10. North America Family Entertainment Centers: Market Segmentation
10.1. By Regions
10.1.1. US, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.1.2. Mexico, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.1.3. Rest of North America, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2. By Visitor Demographics: Market Share (2020-2030F)
10.2.1. Families with Children (0-8), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.2. Families with Children (9-12), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.3. Teenagers (13-19), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.4. Young Adults (19-25), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.2.5. Adults (25+), By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3. By Facility Size: Market Share (2020-2030F)
10.3.1. Upto 5000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.2. 5001-10000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.3. 10001-20000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.4. 20001-40000 sq ft, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.5. 1-10 Acres, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.6. 11-30 Acres, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.3.7. Over 30 Acres, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4. By Revenue Source: Market Share (2020-2030F)
10.4.1. Entry fees & Ticket sales, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.2. Food & Beverage, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.3. Merchandising, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.4. Advertisement, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.4.5. Others, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5. By Application: Market Share (2020-2030F)
10.5.1. Arcade Studio, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.2. AR & VR Gaming Zones, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.3. Physical Play Activities, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.4. Skill/Competition Games, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.5.5. Others, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6. By Type: Market Share (2020-2030F)
10.6.1. Children Entertainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6.2. Children Edutainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6.3. Adult Entertainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
10.6.4. Location-based Entertainment Centers, By Value (USD Million) 2019-2030F; Y-o-Y Growth (%) 2020-2030F
11. Company Profile
11.1. The Walt Disney Company
11.1.1. Company Overview
11.1.2. Company Total Revenue (Financials)
11.1.3. Market Potential
11.1.4. Global Presence
11.1.5. Key Performance Indicators
11.1.6. SWOT Analysis
11.1.7. Product Launch
11.2. CEC Entertainment Inc.
11.3. Cinergy Entertainment
11.4. LEGOLAND Discovery Center
11.5. Lucky Strike Entertainment
11.6. KidZania
11.7. FunCity
11.8. Scene 75 Entertainment Centers
11.9. Smaaash Entertainment Pvt. Ltd.
11.10. iPlay America
12. Consultant Recommendation
**The above given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.

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