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		<title>Global In-flight Entertainment Market Research Report – Forecast to 2023</title>
		<link>https://www.cri-report.com/global-in-flight-entertainment-market-research-report-forecast-to-2023/</link>
		
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		<pubDate>Fri, 17 Aug 2018 09:00:55 +0000</pubDate>
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					<description><![CDATA[<p>Over the past decade, the airline industry has been tremendously influenced by copious changes in technology.</p>
<p>The post <a rel="nofollow" href="https://www.cri-report.com/global-in-flight-entertainment-market-research-report-forecast-to-2023/">Global In-flight Entertainment Market Research Report – Forecast to 2023</a> first appeared on <a rel="nofollow" href="https://www.cri-report.com">CRI Report</a>.</p>
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										<content:encoded><![CDATA[<p>Over the past decade, the airline industry has been tremendously influenced by copious changes in technology. Airline technology now cannot only transport travelers from one destination to another, but can also provide an entertaining travel experience, tailored to meet the requirements of the passengers.<br />
In recent years, there has been an increase in the use of personal devices for availing in-flight entertainment service, and according to IATA Global Passenger Survey, nearly half of North Asian passengers prefer to use their own devices for viewing digital content rather than the embedded equipment. When comparing with the seatback in-flight entertainment display systems, personal devices are considered more beneficial by both passengers and airlines.<br />
In-flight entertainment refers to entertainment that is targeted at potential consumers, onboard an <a href="https://www.cri-report.com/tilt-rotor-aircraft-market-a-global-and-regional-analysis-focus-on-end-user-application-technology-rotor-type-and-country-analysis-and-forecast-analysis-2021-2031/" data-internallinksmanager029f6b8e52c="927" title="Tilt Rotor Aircraft Market – A Global and Regional Analysis: Focus on End-User, Application, Technology, Rotor Type, and Country- Analysis and Forecast Analysis, 2021-2031" rel="nofollow noopener" target="_blank">aircraft</a>, to enhance their flying experience. It entails entertainment in the form of movies, e-books, videos, games, and others. With technological advancements in the satellite as well as air-to-ground network, onboard connectivity is gaining significance in <a href="https://www.cri-report.com/tilt-rotor-aircraft-market-a-global-and-regional-analysis-focus-on-end-user-application-technology-rotor-type-and-country-analysis-and-forecast-analysis-2021-2031/" data-internallinksmanager029f6b8e52c="927" title="Tilt Rotor Aircraft Market – A Global and Regional Analysis: Focus on End-User, Application, Technology, Rotor Type, and Country- Analysis and Forecast Analysis, 2021-2031" rel="nofollow noopener" target="_blank">aircraft</a>, and nowadays it has become a necessity rather than a luxury. Increase in the number of <a href="https://www.cri-report.com/tilt-rotor-aircraft-market-a-global-and-regional-analysis-focus-on-end-user-application-technology-rotor-type-and-country-analysis-and-forecast-analysis-2021-2031/" data-internallinksmanager029f6b8e52c="927" title="Tilt Rotor Aircraft Market – A Global and Regional Analysis: Focus on End-User, Application, Technology, Rotor Type, and Country- Analysis and Forecast Analysis, 2021-2031" rel="nofollow noopener" target="_blank">aircraft</a> and passenger traffic are some of the macro factors driving the in-flight entertainment market. The global in-flight entertainment market is estimated to witness a CAGR of 13.07% during the forecast period, 2017-2023.</p>
<p>Regional Analysis<br />
In 2016, the market was led by North America with 32.99% share, followed by Europe and Asia Pacific with shares of 28.71% and 24.90%, respectively. The Asia Pacific region has become a lucrative region for the firms that provide in-flight entertainment services, due to the significant domestic air traffic in countries such as India and China. North America is the leading region in the in-flight entertainment market. The sheer existence of major in-flight entertainment companies, such as Global Eagle, Panasonic Avionics Corporation, and Gogo, combined with the availability of sophisticated technologies to deliver in-flight solutions through various platforms, enables this region to be a promising market.. Moreover, it is expected that approximately 10,000 <a href="https://www.cri-report.com/tilt-rotor-aircraft-market-a-global-and-regional-analysis-focus-on-end-user-application-technology-rotor-type-and-country-analysis-and-forecast-analysis-2021-2031/" data-internallinksmanager029f6b8e52c="927" title="Tilt Rotor Aircraft Market – A Global and Regional Analysis: Focus on End-User, Application, Technology, Rotor Type, and Country- Analysis and Forecast Analysis, 2021-2031" rel="nofollow noopener" target="_blank">aircraft</a> would be in service in the region by 2035, which would create additional opportunities for the major in-flight entertainment companies, along with the emerging companies in the region. Therefore, it is estimated that the in-flight entertainment market in North America would witness a CAGR of 13.05%, during the forecast period.</p>
<p>Key Players<br />
The key players of in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc. (U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (U.S.), and Zodiac Aerospace (France). In 2016, Panasonic Avionics Corporation accounted for nearly 45% of the global market.</p>
<p>Objective of the Global In-flight Entertainment Market Research Report – Forecast to 2023</p>
<p>• To provide insights into factors influencing and affecting the market growth<br />
• To provide historical and forecast revenue of the market segments as well as sub-segments with respect to regional markets and their key countries<br />
• To provide historical and forecast revenue of the market segments based on platform, product type, technology, service type, and region.<br />
• To provide strategic profiling of key players in the market, comprehensively analyzing their market share, core competencies, and drawing a competitive landscape for the market</p>
<p>Target Audience<br />
• In-flight entertainment integrated solution providers<br />
• Hardware providers<br />
• Software providers<br />
• Aircraft manufacturers<br />
• Airlines</p>
<p>Key Findings<br />
• The in-flight entertainment market, in this report, has been segmented on the basis of platform into three types, namely narrow-body aircraft, wide-body aircraft, and business jets. Narrow-body aircraft market is projected to register the highest CAGR of 13.43% during the forecast period.<br />
• The global in-flight entertainment market has be segmented, by product type, into hardware and connectivity &amp; communication. The connectivity &amp; communication segment is projected to register the highest CAGR of 13.85% during the forecast period.<br />
• The in-flight entertainment market in this report has been segmented on the basis of service into four types, namely video display systems, data connectivity, flight tracker, and others. The data connectivity segment market is projected to register the highest CAGR of 13.35% during the forecast period. .<br />
• North America dominates the global in-flight entertainment market with 32.99% of share in 2016. It is expected to register a CAGR of 13.05% during the forecast period. It is expected to reach a market size of USD 2,555.9 million by 2023.</p>
<p>The regional analysis also includes &#8211;<br />
• North America<br />
o U.S.<br />
o Canada<br />
o Mexico<br />
• Europe<br />
o France<br />
o U.K<br />
o Germany<br />
o Spain<br />
o Italy<br />
o Rest of Europe<br />
• Asia Pacific<br />
o China<br />
o India<br />
o Japan<br />
o Australia<br />
o South Korea<br />
o Rest of Asia Pacific<br />
• Middle East &amp; Africa<br />
o UAE<br />
o Saudi Arabia<br />
o Rest of the Middle East &amp; Africa<br />
• South America<br />
o Brazil<br />
o Rest of South America</p>
<p>1 Report Prologue<br />
2 Market Introduction<br />
2.1 Definition<br />
2.2 The Scope of the Study<br />
2.3 List of Assumptions<br />
2.4 Market Structure<br />
2.5 Key Takeaways<br />
2.6 Key Buying Criteria<br />
3 Research Methodology<br />
3.1 Research Process<br />
3.2 Primary Research<br />
3.3 Secondary Research<br />
3.4 Market Size Estimation<br />
3.5 Forecast Model<br />
4 Market Dynamics<br />
4.1 Introduction<br />
4.2 Drivers<br />
4.2.1 Increase in passenger traffic and subsequent demand for new aircraft<br />
4.2.2 Rising uptake of in-flight entertainment and connectivity systems by airlines<br />
4.3 Restraints<br />
4.3.1 Cyber security threats<br />
4.3.2 Costs associated with IFEC implementation<br />
4.4 Opportunities<br />
4.4.1 Advancements in connectivity solutions<br />
4.4.2 Emerging BYOD concept<br />
5 Market Factor Analysis<br />
5.1 Porter’s Five Forces Model<br />
5.1.1 Threat of New Entrants<br />
5.1.2 Bargaining Power of Suppliers<br />
5.1.3 Bargaining Power of Buyers<br />
5.1.4 Threat of Substitutes<br />
5.1.5 Intensity of Rivalry<br />
5.2 Supply Chain<br />
6 Global In-Flight Entertainment Market, By Platform<br />
6.1 Overview<br />
6.1.1 Narrow-Body Aircraft<br />
6.1.2 Wide-Body Aircraft<br />
6.1.3 Business Jets<br />
7 Global In-Flight Entertainment Market, By Product Type<br />
7.1 Overview<br />
7.1.1 Hardware<br />
7.1.2 Connectivity &amp; Communication<br />
7.1.2.1 Wired<br />
7.1.2.2 Wireless<br />
7.1.2.2.1 Antenna<br />
7.1.2.2.2 Wireless LAN Controller<br />
7.1.2.2.3 Wireless Access Point<br />
7.1.2.2.4 Wireless Hotspot Gateway<br />
7.1.2.2.5 Others<br />
8 In-Flight Entertainment Market, By Technology<br />
8.1 Overview<br />
8.1.1 Air-to-ground technology<br />
8.1.2 Satellite technology<br />
9 Global In-Flight Entertainment Market, By Service Type<br />
9.1 Overview<br />
9.1.1 Video Display Systems<br />
9.1.2 Data Connectivity<br />
9.1.3 Flight Tracker<br />
9.1.4 Others<br />
10 Global In-Flight Entertainment Market, By Region<br />
10.1 Overview<br />
10.2 North America<br />
10.2.1 North America: In-flight Entertainment Market PESTL Analysis, By Region<br />
10.2.2 U.S.<br />
10.2.2.1 U.S. by Platform<br />
10.2.2.2 U.S. by Product Type<br />
10.2.2.3 U.S. by Service Type<br />
10.2.3 Canada<br />
10.2.3.1 Canada by Platform<br />
10.2.3.2 Canada by Product Type<br />
10.2.3.3 Canada by Service Type<br />
10.2.4 Mexico<br />
10.2.4.1 Mexico by Platform<br />
10.2.4.2 Mexico by Product Type<br />
10.2.4.3 Mexico by Service Type<br />
10.3 Europe<br />
10.3.1 Europe: In-Flight Entertainment Market PESTL Analysis, By Region<br />
10.3.2 France<br />
10.3.2.1 France by Platform<br />
10.3.2.2 France by Product Type<br />
10.3.2.3 France by Service Type<br />
10.3.3 U.K<br />
10.3.3.1 U.K by Platform<br />
10.3.3.2 U.K by Product Type<br />
10.3.3.3 U.K by Service Type<br />
10.3.4 Germany<br />
10.3.4.1 Germany by Platform<br />
10.3.4.2 Germany by Product Type<br />
10.3.4.3 Germany by Service Type<br />
10.3.5 Spain<br />
10.3.5.1 Spain by Platform<br />
10.3.5.2 Spain by Product Type<br />
10.3.5.3 Spain by Service Type<br />
10.3.6 Italy<br />
10.3.6.1 Italy by Platform<br />
10.3.6.2 Italy by Product Type<br />
10.3.6.3 Italy by Service Type<br />
10.3.7 Rest of Europe<br />
10.3.7.1 Rest of Europe by Platform<br />
10.3.7.2 Rest of Europe by Product Type<br />
10.3.7.3 Rest of Europe by Service Type<br />
10.4 Asia Pacific<br />
10.4.1 Asia Pacific: In-Flight Entertainment Market PESTL Analysis, By Region<br />
10.4.2 China<br />
10.4.2.1 China by Platform<br />
10.4.2.2 China by Product Type<br />
10.4.2.3 China by Service Type<br />
10.4.3 India<br />
10.4.3.1 India by Platform<br />
10.4.3.1 India by Product Type<br />
10.4.3.2 India by Service Type<br />
10.4.4 Japan<br />
10.4.4.1 Japan by Platform<br />
10.4.4.2 Japan by Product Type<br />
10.4.4.3 Japan by Service Type<br />
10.4.5 Australia<br />
10.4.5.1 Australia by Platform<br />
10.4.5.2 Australia by Product Type<br />
10.4.5.3 Australia by Service Type<br />
10.4.6 South Korea<br />
10.4.6.1 South Korea by Platform<br />
10.4.6.2 South Korea by Product Type<br />
10.4.6.3 South Korea by Service Type<br />
10.4.7 Rest of Asia Pacific<br />
10.4.7.1 Rest of Asia Pacific by Platform<br />
10.4.7.2 Rest of Asia Pacific by Product Type<br />
10.4.7.3 Rest of Asia Pacific by Service Type<br />
10.5 Middle East &amp; Africa<br />
10.5.1 Middle East &amp; Africa: In-Flight Entertainment Market PESTL Analysis, By Region<br />
10.5.2 UAE<br />
10.5.2.1 UAE by Platform<br />
10.5.2.2 UAE by Product Type<br />
10.5.2.3 UAE by Service Type<br />
10.5.3 Saudi Arabia<br />
10.5.3.1 Saudi Arabia by Platform<br />
10.5.3.2 Saudi Arabia by Product Type<br />
10.5.3.3 Saudi Arabia by Service Type<br />
10.5.4 Rest of the Middle East &amp; Africa<br />
10.5.4.1 Rest of the Middle East &amp; Africa by Platform<br />
10.5.4.2 Rest of the Middle East &amp; Africa by Product Type<br />
10.5.4.3 Rest of the Middle East &amp; Africa by Service Type<br />
10.6 South America<br />
10.6.1 South America: In-Flight Entertainment Market PESTL Analysis, By Region<br />
10.6.2 Brazil<br />
10.6.2.1 Brazil by Platform<br />
10.6.2.2 Brazil by Product Type<br />
10.6.2.3 Brazil by Service Type<br />
10.6.3 Rest of South America<br />
10.6.3.1 Rest of South America by Platform<br />
10.6.3.2 Rest of South America by Product Type<br />
10.6.3.3 Rest of South America by Service Type<br />
11 Competitive Landscape<br />
11.1 Competitive Scenario<br />
11.2 Market Share Analysis<br />
11.3 Mergers &amp; Acquisitions<br />
12 Company Profiles<br />
12.1 FDS Avionics Corp.<br />
12.1.1 Company Overview<br />
12.1.2 Financial Overview<br />
12.1.3 Product Offerings<br />
12.1.4 Key Developments<br />
12.1.5 Strategy<br />
12.1.6 SWOT Analysis<br />
12.2 Global Eagle Entertainment Inc.<br />
12.2.1 Company Overview<br />
12.2.2 Financial Overview<br />
12.2.3 Product Offerings<br />
12.2.4 Key Developments<br />
12.2.5 Strategy<br />
12.2.6 SWOT Analysis<br />
12.3 Gogo Inc.<br />
12.3.1 Company Overview<br />
12.3.2 Financial Overview<br />
12.3.3 Product Offerings<br />
12.3.4 Key Developments<br />
12.3.5 Strategy<br />
12.3.6 SWOT Analysis<br />
12.4 Honeywell International Inc.<br />
12.4.1 Company Overview<br />
12.4.2 Financial Overview<br />
12.4.3 Product Offerings<br />
12.4.4 Key Developments<br />
12.4.5 Strategy<br />
12.4.6 SWOT Analysis<br />
12.5 Inmarsat Plc<br />
12.5.1 Company Overview<br />
12.5.2 Financial Overview<br />
12.5.3 Product Offerings<br />
12.5.4 Key Developments<br />
12.5.5 Strategy<br />
12.5.6 SWOT Analysis<br />
12.6 Lufthansa Systems<br />
12.6.1 Company Overview<br />
12.6.2 Financial Overview<br />
12.6.3 Product Offerings<br />
12.6.4 Key Developments<br />
12.6.5 Strategy<br />
12.6.6 SWOT Analysis<br />
12.7 Panasonic Avionics Corporation<br />
12.7.1 Company Overview<br />
12.7.2 Financial Overview<br />
12.7.3 Product Offerings<br />
12.7.4 Key Developments<br />
12.7.5 Strategy<br />
12.7.6 SWOT Analysis<br />
12.8 Rockwell Collins<br />
12.8.1 Company Overview<br />
12.8.2 Financial Overview<br />
12.8.3 Product Offerings<br />
12.8.4 Key Developments<br />
12.8.5 Strategy<br />
12.8.6 SWOT Analysis<br />
12.9 SITAONAIR<br />
12.9.1 Company Overview<br />
12.9.2 Financial Overview<br />
12.9.3 Product Offerings<br />
12.9.4 Key Developments<br />
12.9.5 Strategy<br />
12.9.6 SWOT Analysis<br />
12.1 Thales Group<br />
12.10.1 Company Overview<br />
12.10.2 Financial Overview<br />
12.10.3 Product Offerings<br />
12.10.4 Key Developments<br />
12.10.5 Strategy<br />
12.10.6 SWOT Analysis<br />
12.11 Viasat Inc.<br />
12.11.1 Company Overview<br />
12.11.2 Financial Overview<br />
12.11.3 Product Offerings<br />
12.11.4 Key Developments<br />
12.11.5 Strategy<br />
12.11.6 SWOT Analysis<br />
12.12 Zodiac Aerospace<br />
12.12.1 Company Overview<br />
12.12.2 Financial Overview<br />
12.12.3 Product Offerings<br />
12.12.4 Key Developments<br />
12.12.5 Strategy<br />
12.12.6 SWOT Analysis<br />
13 Conclusion<br />
14 Appendix<br />
14.1 References</p>
<p>The post <a rel="nofollow" href="https://www.cri-report.com/global-in-flight-entertainment-market-research-report-forecast-to-2023/">Global In-flight Entertainment Market Research Report – Forecast to 2023</a> first appeared on <a rel="nofollow" href="https://www.cri-report.com">CRI Report</a>.</p>
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